As too many are all too familiar, classroom engagement is a big challenge, possibly the biggest challenge the teacher faces when the teacher faces their students: how to make the material engaging, to keep the student's attention and focus.
This is a challenge which has become all the more difficult since many classes have switched to, or go back and forth from, in-person to remote learning.
Augmented Reality may hold a partial solution.
In 'A Review of Research on Augmented Reality in Education,' (International Education Studies 8:13, 2015) the authors report: "Technology in education can influence students to learn actively and can motivate them, leading to an effective process of learning. Previous research has identified the problem that technology will create a passive learning process if the technology used does not promote critical thinking, meaning-making or metacognition. Since its introduction, augmented reality (AR) has been shown to have good potential in making the learning process more active, effective and meaningful."
At Tomestic, we believe that as the world moves on, layering the best of new technologies (AR/XR) with the best of old technologies (Books, the printed word) can add up to the best possible educational outcomes and the best experience on both sides of the desk, or screen.